Behind the Scenes of Fallout, the Gaming World’s Most Unexpected Television Success

The Fallout TV show has come back to Prime Video, and it's fair to say that fans were pleasantly surprised by the caliber of its first season. By depicting the retro-futuristic, nuclear-ravaged United States through the eyes of three separate characters, it succeeded in capturing different facets of the gamer's experience.

There was vault-dweller Lucy, striving to do the right thing and discovering that the barren landscape made that incredibly hard; Max, the Brotherhood of Steel initiate, who begins to question his faction's authority and unleashes a lot of havoc in robotic power armour; and the Ghoul, a breakout character who has long since lost any sense of morality out in the contaminated wastes.

Building Anticipation for a New Chapter

The show's first season conclusion unveiled key information about who helped cause the atomic conflict that condemned a group of people in subterranean shelters for an extended period. It also raised several enigmas unresolved for the next installment – and, this time, hopes are much greater.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” quips one of the series creators.

“Heading into the initial season, everyone’s like, ‘Just get it right’,” adds Todd Howard. “We are thrilled with the response to the show, so this time people are arriving with more excitement and different expectations.”

The Mojave Beckons for the Next Installment

The new season is set in New Vegas, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and cast in the series, even if it was a bit broken at launch.

“It’s more of a desert vibe, a Southwestern essence, that’s so key to that game,” says the co-creator. “That parched, desolate iconic highway feeling of the game is so much enjoyable to bring into the show.”

In the series narrative, a long time has passed since the story of the New Vegas game by the time the protagonists arrive there. However, the creators hint that it does reference the gamer's experience.

Crafting a Tangible World

The Fallout TV series is praised for its tangible quality – its production team ensured authentic items and sets were built, mirroring the improvised nature of the towns in the games.

“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a green screen,” says another of the showrunners. “The key objective of an adaptation, especially of a video game, is to seem like it’s tangible.”

Actually, almost each creature you see on-screen is practical, including the infamously terrifying mutated beasts known as the apex predators. In the show, they are created using puppets, and were reportedly rather intimidating up close.

Made by Fans, for Fans

The Fallout series resonates because it is made by accomplished storytellers who are also passionate gamers, alongside the game developers behind the franchise. This shared passion for the world is apparent in the end result.

The second season is being released on a weekly basis rather than as a all-at-once release, offering a different experience from the first season. This format will foster a new viewing experience, something the team themselves are excited to engage with.

“It's richer, it’s larger in scale, it’s funnier, it has a lot of revelations,” says Howard. “I’m looking forward to seeing what people think.”

Robert Hunter
Robert Hunter

A creative director and digital strategist with over 10 years of experience in branding and web design, passionate about transforming ideas into visual stories.